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Unity 3D Game Development by Example by Ryan Henson Creighton

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Chapter 9. Game #3: The Break-Up

We've been learning pieces of game development like Lego bricks. We've chugged along merrily on two tracks simultaneously, learning about what we need to build to have a complete game, and how we can use Unity to build those pieces.

The Break-Up will be a simple catch game. "Catch" is in a genre of what we now call "mini-games" often, they are games within games. Catch, like keep-up, has a very simple mechanic. The player controls a thing, (like a paddle, a character, a bucket, or a trampoline), usually at the bottom of the screen, and other things fall or move towards the player-controlled thing from the top of the screen. In a catch game, the player has to connect his controllable thing with the falling things ...

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