In this section, we will start creating the destructible wall with the multiple cube game objects in the Unity engine as well as adding some code to the
rocket script to make this wall breakable when the player shoots the rocket to hit it.
First, we will create the new Tag by going to (Edit | Project Settings | Tags) to bring out the Tags' Inspector view. In the Inspector view, we click on the triangle in front of the Tags element and at the
Element 4 type
Destructible, as we can see in the following screenshot:
Next, we will go to GameObject | Create Empty to create the empty game object and name ...