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Unity 3 Game Development HOTSHOT by Jate Wittayabundit

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Chapter 7. Forge a Destructible and Interactive Virtual World

Most games need an environment to create the feeling and experience for the players of the game's world. In games, we can also call it a level. It can interact with the player as well. The level will create the difficulty and challenges for the players to play through and finish the game. Each level will include static and non-static objects. The static objects include houses, buildings, bridges, trees, and so on, and won't be movable. On the other hand, non-static objects will interact with the player, and include rocks, doors, switches, and so on.

In many cases, we will see that games use the non-static objects to make the level much more fun to play by adding the events or triggers ...

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