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Unity 3 Game Development HOTSHOT by Jate Wittayabundit

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Setting up character animation and level

From the last chapter, we have imported the 3D character model from 3D Studio Max and created the shader for it, but the model doesn't have any animation set up in it, yet. So, in this chapter we will learn more about how to set up the animation clip from the FBX model that is already exported from 3D software (in this book, we have used 3D Studio Max), and use it in Unity.

In Unity, we can import the FBX format file with the rigging animation and set it up for multiple clips to use, as we want. The concept is that we have one file that includes all small clips from walking, running, or jumping. Then, we divide it to each type of animation by telling Unity the range of frames for this animation. For example, ...

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