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Unity 3 Game Development HOTSHOT by Jate Wittayabundit

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Exporting from 3D Studio Max

As we know, Unity can read .FBX, .dae, .3DS, .dxf, and .obj files, which can be exported from other 3D software (3D Studio Max, MAYA, and so on.). However, if we are running our 3D software in the same OS as Unity, we can basically save our 3D files to the Unity project. Unity will convert a lot of 3D file formats such as (.ma or .mb) MAYA, (.c4d) Cinema4D, (.blend) Blender, (.lxo) Modo, (.jas) Cheetah3D, (.max) 3D Studio Max file to .FBX file format excepting (.lwo) Lightwave file format (need to export to .FBX manually). You can find the information on how to export a 3D file at the following URL:

http://unity3d.com/support/documentation/Manual/HOWTO-importObject.html.

In most cases, this works perfectly if we are ...

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