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Unity 2D Game Development

Book Description

2D games aren’t just fun to play, with this book they’re a blast to develop. That’s because the guide takes you through every step of creating a fully featured platform game using Unity 4.3, easily and imaginatively.

In Detail

Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content. Unity 4.3 has introduced a variety of exciting new features, and it is about time you use these features to build an amazing 2D game. Prepare yourself to travel back to the 90s and build a game like they used to make them using today’s technology. That’s right; we’re talking about making 2D games using Unity!

This book will help you build 2D games in Unity using the engine’s 2D technologies added in Version 4.3. You’ll learn the basics of importing assets and building foundation technology all the way up to full combat and boss battles!

All the required assets are supplied and detailed code is included, making it a cinch to create functional players, dangerous enemies, a treacherous environment, gameplay scoring, and much more. With the book’s straightforward and practical approach, each chapter takes you a step closer to the final game. We will wrap things up by looking into the basic aspects of the game’s UI.

Once you reach the end and have integrated a final boss battle, you can go back to the challenges included in each chapter and use them to improve the game and your 2D game development skills!

What You Will Learn

  • Create a 2D game using Unity 4.3's native 2D technologies
  • Control collisions using layered collision management
  • Manage events using basic timed sequencing – specifically, a boss battle
  • Discover how to track the score and game state
  • Design the development and deployment of state systems for object management
  • Use C# events and delegates to pass information between objects
  • Understand the usage of Unity's tag system
  • Make 2D sprites make other 2D sprites explode with extreme prejudice
  • Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.