Over 50 hands-on recipes that leverage the features of Unity to help you create 2D games and game prototypes
Unity is a powerful game development engine that provides rich functionalities to create 2D and 3D games.
Unity 2D Game Development Cookbook is a practical guide to creating games with Unity. The book aims to serve the purpose of exploring problematic concepts in Unity for 2D game development, offering over 50 recipes that are easy to understand and to implement, thanks to the step-by-step explanations and the custom assets provided. The practical recipes provided in the book show clearly and concisely how to do things right in Unity. By the end of this book, you'll be near "experts" when dealing with Unity. You will also understand how to resolve issues and be able to comfortably offer solutions for 2D game development.
What You Will Learn
Import files from other popular software into Unity: Textures, Models, Animations, and Audio clips
Build up an actual game scene with cameras, lights, and the logic to control the game flow
Manage collisions, and implement physics and game controls
Make prefabs and instantiate them as game objects in the game scene
Import and configure music and sound effects to be added to your games
Design and control the user interface with the built-in methods of Unity
Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.