There are two main textures that need to be configured in the Standard Shader: Albedo and Metallic. To use the metallic workflow effectively, we need to initialize these maps correctly:
- The Albedo map should be initialized with the unlit texture of the 3D model.
- To create the Metallic map, start by duplicating the file for your Albedo map. You can do this by selecting the map from the Project tab and pressing Ctrl + D.
- Use white (#ffffff) to color the regions of the map that correspond to materials that are made of pure metal. Use black (#000000) for all the other colors. Shades of grey should be used for dusty, weathered, or worn-out metal surfaces, rust, scratched paint, and so on. As a matter of fact, Unity uses only the ...