Let's gather our assets together so that we can create the code for our Vertex Shader:
- Create a new scene and place a plane mesh in the center of the scene (GameObject | 3D Objects | Plane).
- Create a new shader (VertexAnimation) and material (VertexAnimationMat).
- Finally, assign the shader to the material and the material to the plane mesh.
Your scene should look similar to the following screenshot: