This recipe requires a new shader, which we'll be calling Transparent, and a new material (TransparentMat) so that it can be attached to an object. As this is going to be a transparent glass window, a quad or plane is perfect (GameObject | 3D Objects | Quad). We will also need several other non-transparent objects to test the effect:
In this example, we will use a PNG image file for the glass texture since it has support for an alpha channel that will be used to determine the transparency of the glass. The process of creating such an image depends on the software that you are using. However, these are the main steps that you ...