- We first create a new Post Processing Profile by right-clicking within the Assets folder in the Project window and then selecting Create | Post Processing Profile. Once selected, it will allow us to rename the item. Go ahead and set the name to BloomProfile.
- Select the Post-process volume object and, from the Inspector window, go to the Post Processing Volume component and assign the Profile property to the BloomProflie we just created.
- Afterward, select the Game tab, if it hasn't been selected already to see the results of the changes we are about to make in the following steps.
- Select the Add effect... button and select Unity | Bloom. Once the effect has been added to the Overrides section of the Post Processing Volume ...