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It is also possible to profile specifically for mobile platforms. Unity provides us with a couple of extra features when the Android or iOS build target is set in the Build Settings. We can actually get real-time information from our mobile devices while the game is running. This becomes very useful because you are able to profile directly on the device itself instead of profiling directly in your editor. To find out more about this process, refer to Unity's documentation at the following link: http://docs.unity3d.com/Documentation/Manual/MobileProfiling.html.

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