With our scene generated, we can move on to the shader writing steps:
- In the Project tab in your Unity editor, right-click on the Chapter 2 folder and select Create | Folder.
- Rename the folder that you created as Shaders by right-clicking on it and selecting Rename from the drop-down list, or by selecting the folder and hitting F2 on the keyboard.
- Create another folder and rename it as Materials.
- Right-click on the Shaders folder and select Create | Shader | Standard Surface Shader. Then, right-click on the Materials folder and select Create | Material.
- Rename both the shader and material as StandardDiffuse.
- Launch the StandardDiffuse shader by double-clicking on the file. This will automatically launch a scripting editor ...