Getting ready

In order to get our screen effects system up and running, we need to create a few assets for our current Unity project. By doing this, we will set ourselves up for the steps in the following sections:

  1. In the current project, create a new scene to work in.
  2. Create a simple sphere in the scene and assign it a new material (I called mine RedMat). This new material can be anything, but for our example, we will make a simple red material using the Standard Shader.
  3. Finally, create a new directional light and save the scene.
  4. We need to create a new C# script and call it TestRenderImage.cs. For organization purposes, create a folder called Scripts from the Project tab to put it in.

With all of our assets ready, you should have a simple ...

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