To get started with this recipe, you will need to have Unity running and have created a new project. This chapter also requires you to have an environment to work from. The code files provided with this book will contain a basic scene and content to create the scene Unity's Standard Assets.
Open the Chapter 1 | Starting Point scene inside of the Asset | Chapter 01 | Scenes folder from the Project browser. If all goes well, you should see something like this from the Game tab:
This is a simple environment that will allow us to easily see how changes made in post-processing effects can modify how things are drawn on the screen. ...