How to do it...

The Lambertian reflectance can be achieved with the following changes to the shader:

  1. Begin by replacing the shader's Properties block with the following :
Properties {  _MainTex("Texture", 2D) = "white" }
  1. Since we are removing all of the other properties, remove the _Glossiness, _Metallic, and _Color declarations inside of the SubShader section.
  2. Change the #pragma directive of the shader so that, instead of Standard, it uses our custom lighting model:
#pragma surface surf SimpleLambert  
If you try to run the script now, it will complain that it doesn't know what the SimpleLambert lighting model is. We will need to create a function called Lighting + the name that we gave here with instructions on how to light the object, ...

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