How to do it...

If the preceding steps have been followed correctly, you should have a quad in the middle of your scene, close to a reflection probe. In order to make it in a mirror, some changes need to be made:

  1. Change the shader of the material to Standard and its Rendering Mode to Opaque.
  2. Change its Metallic and Smoothness properties to one. You should see the material reflecting the sky more clearly.
  3. Select the reflection probe and change its Size and Probe Origin until it is in front of the quad and it encloses all the objects that you want to reflect.
  1. To make the item more clear under the Cubemap capture settings, change the Resolution to 2048.
  2. Finally, change its Type to Realtime and the Refresh Mode to Every frame. Also, make sure ...

Get Unity 2018 Shaders and Effects Cookbook now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.