Test your knowledge
Q1. Many AI behaviours can be encoded using...
- A. Finite State Machine
- B. An if statement
- C. An Animator
- D. A Navigation Mesh
Q2. States can be created using a...
- A. Coroutine
- B. Switch statement
- C. Static Variable
- D. A loop
Q3. One alternative to a State Machine is...
- A. A Mesh Renderer
- B. Behaviour Tree
- C. Static Variable
- D. A Component
Q4. Yield statements are often used to...
- A. Pause and Terminate Coroutines
- B. Rewind Coroutines
- C. Restart Coroutines
- D. Delete Coroutines
Q5. Line of sight determines...
- A. Whether one object can be seen by the camera
- B. Whether one object can see nothing
- C. Whether one object can see another
- D. Whether one object can see anything
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