Chapter 1. Unity Fundamentals

This chapter starts the first project on our list, which will be a fun collection game. Remember, it doesn't matter if you've never used Unity before. We'll go through everything necessary step by step. By the end of the next chapter, you'll have pieced together a simple, but complete and functional, game. This is an important thing to achieve because you'll get familiar with a start-to-end game development workflow. This chapter will demonstrate the following topics:

  • Game design
  • Projects and folders
  • Asset importing and configuration
  • Level design
  • Game objects
  • Hierarchies

Game design

Let's make a coin collection game. Here, the player should control a character in the first-person mode, and he must wander the level, collecting ...

Get Unity 2018 By Example - Second Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.