Chapter 8- Continuing with Intelligent Enemies

Q1. Many AI behaviours can be encoded using...

  • A. Finite State Machine

Q2. States can be created using a...

  • A. Coroutine

Q3. One alternative to a State Machine is...

  • B. Behaviour Tree

Q4. Yield Statements are often used to...

  • A. Pause and Terminate Coroutines

Q5. Line of Sight determines...

  • C. Whether one object can see another

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