Chapter 5- Creating a 2D Adventure

Q1. Edge Colliders lets you...

  • B. Draw out collider edges

Q2. The Sprite Packer is useful for...

  • B. Group sprites onto a single atlas texture

Q3. Physics Materials can...

  • A. Help you define how 2D objects behave

Q4. The Sprite Editor lets you...

  • A. Divide an image into multiple sprites

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