We will illustrate the use of the ScriptableObject class by working it out as part of the recipe, Implementing an architecture for racing games; however, it has its own place because we believe it's important to bring to the table the reasoning behind the use of the ScriptableObject class.
Getting ready
Get Unity 2018 Artificial Intelligence Cookbook - Second Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.