- Add the following member variable to the odor-particle script to store its parent ID:
public int parent;
- Create the new odor-enabled class, deriving from the original vertex:
using UnityEngine; using System.Collections; using System.Collections.Generic; public class VertexOdour : Vertex { private Dictionary<int, OdourParticle> odourDic; }
- Initialize the odor dictionary in the proper function:
public void Start() { odourDic = new Dictionary<int, OdourParticle>(); }
- Add the odor to the vertex's dictionary:
public void OnCollisionEnter(Collision coll) { OdourOdourParticle op; op = coll.gameObject.GetComponent<OdourParticle>(); if (op == null) return; int id = op.parent; odourDic.Add(id, op); }
- Remove the odor from ...