There are a number of text conventions used throughout this book.
CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Agent is the main component, and it makes use of behaviors in order to create intelligent movement."
A block of code is set as follows:
public override void Awake() { base.Awake(); targetAgent = target.GetComponent<Agent>(); targetAux = target; target = new GameObject(); }
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
public override void Awake() { base.Awake(); targetAgent = target.GetComponent<Agent>(); ...