Our agents can use fuzzy logic to mimic personalities. Some agents may be more "brave" than others. Suddenly, their personal characteristics—how fast they are, how far they can run, their size, and so on—can be leveraged to arrive at the decisions that are unique to that agent.
Personalities can be applied to enemies, allies and friends, NPCs, or even to the rules of the game. The game can take in crisp data from the player's progress, style of play, or level of progression, and dynamically adjust the difficulty to provide a more unique and personalized challenge.
Fuzzy logic can even be used to dole out the technical game rules, such as the number of players in a given multiplayer lobby, the type of data ...