Okay, so the header is not entirely true since Unity creates a few default states for us in our animator controller—New State, Any State, Entry, and Exit—but let's just agree that those don't count for now, okay? Let's take a look at some of the things we can do in our newly-created animation controller:
- You can select states in this window by clicking on them, and you can move them by dragging and dropping them anywhere in the canvas.
- Select the state named New State and delete it by either right-clicking and then clicking on Delete or simply hitting the Delete key on your keyboard.
- If you select the Any State state, you'll notice that you do not have the option to delete it. The same is true for the Entry ...