Preface
One could say that motion capture technology hasn't evolved much in the past twenty years. It still relies mostly on cameras, electromagnetics, or mechanics. Of course, the components are much better and we are now able to obtain superior measurements. Data that took weeks to process in the early days can now be obtained in real time with the brand-new, ultra-high-resolution cameras or microelectromechanical systems. Components are now small enough and cheap enough for us to have consumer products that rely on human motion.
What has evolved the most is the understanding of the medium. We can now say that Motion Capture and Performance Capture are two very different things. At the very beginning of computer graphics, only engineers were ...

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