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Understanding Motion Capture for Computer Animation, 2nd Edition by Alberto Menache

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5. Setting Up Your Character
Chapter outline
Setting up a Character with Rotational Data188
Setting up a Character with Translational Data190
Creating the Internal Skeleton190
Center of Gravity190
Vertebral Column194
Torso197
Shoulder and Arm197
Leg and Foot198
Orientation of the Bones199
Facial Motion Capture199
Preparing the Data199
Facial Character Setup201
Tips and Tricks202
Switching the Order of Rotations202
Distribution of Rotations204
About the Longitudinal Axis204
With Shifting Pivot Point205
Using Parametric Cubic Curves209
Interpolation210
Quaternions210
Keyframe Reduction214
Setting up a digital character involves two main steps: mechanical setup and deformation setup. I'm not talking about modeling or lighting, but about motion setup or rigging, ...

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