Using Virtual Worlds in Training

Early success stories from both academia and the corporate world suggest four “killer apps” of virtual world learning. Some of these applications are asynchronous, single-user applications where learners can get on any time for a game-based simulation or a multisensory experience. Other applications take advantage of the massively multiplayer capabilities of virtual worlds, facilitating teamwork and collaboration, or friendly competition among a large group of learners. Some applications are more interactive than others.

This is computer program-mer jargon that refers to the applications that make a computer program essential.

The four categories of use we will discuss are

  • meetings
  • experiences
  • games and simulations ...

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