Appendix:Animation Playback and Rendering

I’ve put the goods on animation playback and rendering in this appendix because they really don’t fit anywhere else, but you need to know them. When working as an animator, real time feedback is vital. In Blender, there are three ways to play your animation: live in the 3D view, as an OpenGL rendered animation file, and as a fully rendered animation. These methods provide trade-offs between the amount of time it takes to make them and the quality and usefulness of the end result.

The live playback you get in the 3D view with Alt-A is instant. There is no waiting involved. You press Alt-A and your animation plays. The drawback is that if your scene is even moderately complex, you will either get nonreal ...

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