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Tradigital 3ds Max by Richard Lapidus

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CHAPTER 12

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Head and Eye Animation

Chris Tedin

Rule: Head turn, eye movement, and appeal

After Completing This Chapter, You Will be Able To:

•   Animate the head and eyes in a natural manner.

•   Interpret meaning in eye movements.

•   Be able to animate eyelids in a naturalistic way.

•   Express emotion by animating the head, eyes, eyelids, and eyebrows.

Although your characters can express quite a bit through the movement of their body, much of the emotional expression is going to come through the head. In a medium or close-up shot, the audience’s attention is focused on the face. They look for the character’s reactions and interpret emotional ...

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