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Tradigital 3ds Max by Richard Lapidus

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CHAPTER 5

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Straightforward Animation with a Bones IK Rig

Richard Lapidus

Rule: Straight ahead action and pose to poseRule: Exaggeration

After Completing This Chapter, You Will be Able To:

•   Create bones.

•   Set up solvers to control a rig.

•   Link and animate dummy objects.

•   Create motion relative to weight and timing.

There are a number of different ways to put together a rig that can be used for animated characters. You can build it by hand, or use a system like biped or CAT that does a lot of the ground work for you. Before getting into one of the systems, I think we need to take a look at working with very simple IK (Inverse Kinematics) ...

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