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Tradigital 3ds Max by Richard Lapidus

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CHAPTER 4

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Deforming Objects Based on Motion and Relative to Other Objects

Richard Lapidus

Rule: Weight in motionRule: Timing

After Completing This Chapter, You Will be Able To:

•   Use World Space Modifiers and space warps.

•   Link and bind to space warps.

•   Create secondary motion using noise.

•   Use path deformation.

When getting one object to interact with another, there are a variety of really basic tools that can be utilized to understand how the program works before using the more advanced features of the program. Many times, if you are not using the right axis, a pivot is off, or a single button is not enabled, the results may appear ...

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