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Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete by J. Leighton Read, Byron Reeves

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Chapter Nine

Play Is Not the Opposite of Work

Marc was thumbing through two-year-old class notes from sophomore calculus. He was looking for the section about polynomial algorithms that used quantifier eliminations to find symmetric Nash equilibria. He’d been lucky to get a C+ when he had originally taken the course, but now the stakes seemed higher.

Marc was sure there was a better way to systematize game tactics in upcoming raids, and he was dead set on making sure that his group had the benefit of the most sophisticated analysis. The game publisher had just made available new APIs for up-to-the-second reporting about each player’s progress. He’d already figured out how to build the necessary spreadsheets. All that remained was hooking up ...

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