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Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete by J. Leighton Read, Byron Reeves

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Chapter Eight

Virtual Leaders

Take your flask . . . take your zanza. Do it now!

Let’s finish it up. I need spiritual healers active. Good. They’re all down.

Shit, what group are you in? No, no . . . you need to be near the wall.

Class call coming in 3 seconds. I need everyone to de-curse at all times. Ok. BOP on net. This is good.

Can we get a threat meter reading!

I need you to take your shadow protection potions on the count of three . . . one, two, now!

Healers, stay out of the fear! Go to max range.

Let’s start DPS [damage per second] on Nefarian.

All right, guys. We’re in the home stretch here. Don’t screw this up. We can do this.

Leadership matters in games. The dialogue above is twenty seconds of voice instructions we recorded ...

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