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Torque 3D Game Development Cookbook by David Wyand

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What you need for this book

Torque 3D Game Development Cookbook is useful for the majority of Torque 3D developers. Each chapter covers a common topic of game development, starting with TorqueScript, the scripting language of Torque 3D used to define game objects and build gameplay rules. It is expected that the reader has completed the FPS Tutorial available on the GarageGames site (www.garagegames.com/products/torque-3d) or the equivalent. A basic understanding of TorqueScript and using Torque 3D’s built-in editors is required.

Torque 3D is now an open source product under the MIT license, and is available for free to everyone. Links to the latest version and other useful information is available from the Torque 3D product page on the GarageGames ...

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