O'Reilly logo

Torque 3D Game Development Cookbook by David Wyand

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Playing an animation sequence on a TSStatic class

The most commonly used shape class in Torque 3D is TSStatic. When you place a shape file in a scene using the Object Editor (which is part of the World Editor) it is automatically turned into a TSStatic class object. While the TSStatic class doesn't do a lot other than sit in the scene, it supports some basic animation capabilities.

In this recipe, we will learn how to play an animation sequence that exists within an exported model on a TSStatic-based object and discover its limitations.

Getting ready

We will be using a project based on the Torque 3D's Full template using the Empty Terrain level.

If you haven't already, use the Torque Project Manager (Project Manager.exe) to create a new project ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required