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Torque 3D Game Development Cookbook by David Wyand

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Setting up a glow mask using the Material Editor window

Torque 3D makes it easy to make a material emissive (not affected by lighting) and glow using the Material Editor window. However, activating these Material class properties makes the entire material emissive and glow. In this recipe, we will learn how to mask out the glow region of a material to limit its effect.

Getting ready

This recipe requires some work to be done in the Paint program of your choice, as well as in Torque 3D. We will describe the Paint program steps in general terms as each application is different. However, most Paint programs that are in-depth enough for game development, support the same general operations.

In Torque 3D we will be using the Materials Editor window to ...

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