SimObject instances may optionally have a globally unique name. This makes it easy to work with a
SimObject instance from any script function or method. However, this can clutter up the global namespace and there is the possibility of
SimObject instances may also have an internal name that need only be unique within its direct parent
SimGroup collection. We most often find internal names being used in Torque 3D's GUI system where all
GuiControl objects are also the
SimGroup collections, and they are always organized in a hierarchy. In this recipe we will retrieve a
SimObject instance from its collection based on its internal name.