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Tools for Mobile Multimedia Programming and Development

Book Description

Mobile devices are rapidly developing into the primary technology for users to work, socialize, and play in a variety of settings and contexts. Their pervasiveness has provided researchers with the means to investigate innovative solutions to ever more complex user demands. Tools for Mobile Multimedia Programming and Development investigates the use of mobile platforms for research projects, focusing on the development, testing, and evaluation of prototypes rather than final products, which enables researchers to better understand the needs of users through image processing, object recognition, sensor integration, and user interactions. This book benefits researchers and professionals in multiple disciplines who utilize such techniques in the creation of prototypes for mobile devices and applications. This book is part of the Advances in Wireless Technologies and Telecommunication series collection.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Book Series
  5. Editorial Advisory Board and List of Reviewers
    1. Editorial Advisory Board
    2. List of Reviewers
  6. Preface
  7. Acknowledgment
  8. Section 1: Methodology and Tools
    1. Chapter 1: Going DEEP
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. ALPHA BETA GAGA
      5. REFLECTIVE, AGILE, ITERATIVE DESIGN
      6. DEPLOY EARLY, EVALUATE PROGRESSIVELY
      7. RIVER CITY RADAR – A CASE STUDY
      8. PRACTICAL CONCERNS
      9. CONCLUSION
    2. Chapter 2: User-Centered Study on Quality of Mobile Video Services
      1. ABSTRACT
      2. INTRODUCTION
      3. FOCUS OF USER STUDIES IN MOBILE VIDEO QUALITY
      4. USER STUDY METHODS
      5. DATA ANALYSIS METHODS
      6. CASE STUDY: CONDUCTING A USER STUDY ON ACCEPTANCE OF MOBILE VIDEO QUALITY
      7. CONCLUSION AND DISCUSSION
    3. Chapter 3: Modeling and Documenting Aspect-Oriented Mobile Product Lines
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. AN INTEGRATED APPROACH TO MODEL AND DOCUMENT CROSSCUTTING VARIATIONS
      5. MODELING THE MOBILEMEDIA VARIATIONS
      6. DISCUSSIONS, LESSONS LEARNED, AND OPEN ISSUES
      7. ALTERNATIVE AO APPROACHES: A BRIEF REPORT
      8. CONCLUSION AND FUTURE WORK
    4. Chapter 4: Developing a Multimodal Application for a Scientific Experiment on Smartphones
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. BACKGROUND AND MOTIVATION
      4. 3. DEVELOPING WITH APP INVENTOR
      5. 4. RESULTS
      6. 5. CONCLUSION
  9. Section 2: Sensors-Based Interactivity
    1. Chapter 5: Contextual and Personalized Mobile Recommendation Systems
      1. ABSTRACT
      2. INTRODUCTION
      3. MOBILE QUERY LOG-ORIENTED LOCAL BUSINESS RECOMMENDATION
      4. CHECK-IN RECORD-ORIENTED ACTIVITY PLANNING ASSISTANT
      5. DISCUSSION
      6. CONCLUSION
    2. Chapter 6: Gamifying Everyday Activities using Mobile Sensing
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. SENSING AND GAMIFICATION
      5. A FRAMEWORK FOR LINKING SENSED ACTIVITIES TO GAME ELEMENTS
      6. CASE STUDY: GAMIFYING UNIVERSITY ORIENTATION
      7. CONCLUSION
    3. Chapter 7: A Context-Aware Smart TV System with Body-Gesture Control and Personalized Recommendation
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. THE PROPOSED CONTEXT-AWARE SMART TV SYSTEM
      5. EXPERIMENTS AND RESULTS
      6. CONCLUSION
    4. Chapter 8: Intelligent Mobile Learning Systems for Learners with Style
      1. ABSTRACT
      2. INTRODUCTION
      3. THE MAPLE MODEL: FACILITATING INTELLIGENT SYSTEMS
      4. APPLYING MAPLE TO A PROTOTYPE MLEARNING ENVIRONMENT
      5. FUTURE RESEARCH DIRECTION
      6. CONCLUSION
  10. Section 3: Accessible Technology
    1. Chapter 9: Monitoring User's Emotions Using Brain Computer Interfaces
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MAIN FOCUS
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
    2. Chapter 10: WayFinder
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. EVALUATING POTENTIAL TECHNOLOGIES FOR NAVIGATION SYSTEM DEVELOPMENT
      5. ASSESSING THE NEEDS OF CURRENT STUDENTS ON CAMPUS
      6. REVIEWING THE STATE-OF-THE-ART
      7. WAYFINDER: DESIGNING THE SYSTEM
      8. TESTING WAYFINDER’S USER INTERFACE
      9. FUTURE DIRECTION: EXTENDING THE STUDY
      10. CONCLUSION
  11. Section 4: Health and Environment Monitoring
    1. Chapter 11: Ubiquitous Multimedia Data Access in Electronic Health Care Systems
      1. ABSTRACT
      2. INTRODUCTION
      3. ISSUES AND CHALLENGES
      4. REQUIREMENTS
      5. COMPARISON CRITERIA
      6. BACKGROUND
      7. COMPARISON OF DIFFERENT SOFTWARE TECHNOLOGIES
      8. GENERIC ISSUES
      9. SOLUTIONS AND RECOMMENDATIONS
      10. FUTURE RESEARCH DIRECTIONS
      11. CONCLUSION
    2. Chapter 12: BioCondition Assessment Tool
      1. ABSTRACT
      2. INTRODUCTION
      3. ENVIRONMENTAL MONITORING
      4. MOBILE COMPUTING
      5. CITIZEN SCIENCE
      6. BIOCONDITION ENVIRONMENTAL ASSESSMENT
      7. BIOCONDITION ASSESSMENT TOOL (BAT)
      8. FIELD EXPERIMENT
      9. FUTURE RESEARCH DIRECTIONS
      10. CONCLUSION
  12. Compilation of References
  13. About the Contributors