chapter 6

Generic Runs

Now that we have dealt with generic walks, eccentric walks, and personality walks in other tutorials in this book, it is time to focus our attention on generic runs. There really is no one tutorial on runs that encompasses everything, since effectively every run is unique to itself. None can be strictly described as generic, but there are core principles of runs that enable the action to be discussed more generically, after which some further sophistication can be added to the basics.

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Misconceptions About Runs

It is often wrongly assumed by many novice animators that a run is merely a faster version of a walk. Nothing could ...

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