What this book covers

Chapter 1, Meet Tkinter, begins from scratch, providing an overview of Tkinter and covering details of how to create root windows, add widgets to a root window, handle layout with geometry managers, and work with events.

Chapter 2, Making a Text Editor, develops a text editor using the procedural style of programming. It gives readers their first taste of several features of Tkinter and what it is like to develop a real application.

Chapter 3, Programmable Drum Machine, uses object-oriented programming to develop a drum machine that is capable of playing user-composed rhythms. The application can also save compositions and later edit or replay them. Here, you will learn the techniques of designing a GUI application using ...

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