Getting started – setting up the editor skeleton

Our first goal is to implement the broad visual elements of the text editor. As programmers, we have all used text editors to edit code. We are mostly aware of the common GUI elements of a text editor. So, without further ado, let's get started.

The first phase implements the Menu, Menubutton, Label, Button, Text, and Scrollbar widgets. Although we'll cover all of these in detail, you might find it helpful to look at the widget-specific options in the documentation of Tkinter maintained by its author, Frederick Lundh, at http://effbot.org/tkinterbook/. You can also use the interactive shell, as discussed in Chapter 1, Meet Tkinter.

You might also want to bookmark the official documentation ...

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