There are a number of text conventions used throughout this book.
CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example:
"The reset_to_initial_locations() method initializes all the locations to reflect the starting position of the game."
A block of code is set as follows:
def toggle_play_button_state(self): if self.now_playing: self.play_button.config(state="disabled") else: self.play_button.config(state="normal")
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
def on_loop_button_toggled(self): self.loop = self.to_loop.get() ...