O'Reilly logo

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Tkinter GUI Application Development Projects

Video Description

Master GUI programming in Tkinter as you design, implement,and deliver ten real-world applications from start to finish

About This Video

  • Conceptualize and build state-of-art GUI applications with Tkinter

  • Tackle the complexity of just about any size GUI application with a structured and scalable approach

  • A project-basedpractical course to help you get hands-on into Tkinter GUI development

  • In Detail

    Tkinter is the built-in GUI package that comes with standard Python distributions. It is a cross-platform package, which means you build once and deploy everywhere. It is simple to use and intuitive in nature, making it suitable for programmers and non-programmers alike.This video will help you master the art of GUI programming.

    It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications such as a text editor, drum machine, game of chess, media player, drawing application, chat application, screen saver, port scanner, and many more. In every project, you will build on the skills acquired in the previous project and gain more expertise.

    You will learn to write multi threaded programs, network programs, database driven programs and more. You will also get to know the modern best practices involved in writing GUI apps. With its rich source of sample code, you can build upon the knowledge gained with this video and use it in your own projects in the discipline of your choice.

    Table of Contents

    1. Chapter 2 : Tkinter GUI Application Development Projects
      1. The Course Overview 00:04:22
      2. Installing Python and Tkinter 00:04:04
      3. Importing Tkinter 00:01:53
      4. GUI Programming – the Big Picture 00:01:57
      5. The Root Window – Your Drawing Board 00:02:27
      6. Widgets – the Building Blocks of GUI Programs 00:08:47
      7. The Tkinter Geometry Manager 00:13:56
      8. Event and Callbacks – Adding Life to Programs 00:10:02
      9. Handling Widgets – Specific Variables 00:01:56
      10. Event Unbinding and Virtual Events 00:01:33
      11. Platform-Based Styling for Our Widgets 00:05:04
      12. Some Common Root Window Options 00:04:09
      13. Setting Up the Editor Skeleton 00:03:36
      14. Adding a Menu and Menu Items 00:07:33
      15. Implementing the View Menu 00:02:27
      16. Adding a Built-in Functionality 00:05:57
      17. Indexing and Tagging 00:05:25
      18. Implementing the Select All Feature 00:01:32
      19. Implementing the Find Text Feature 00:05:46
      20. Types of Top Level Windows 00:02:01
      21. Working with Forms and Dialogs 00:07:49
      22. Working with Message Boxes 00:03:18
      23. The Icons Toolbar and View Menu Functions 00:02:36
      24. Displaying the Line Number 00:06:15
      25. Adding the Cursor Information Bar 00:01:32
      26. Adding Themes 00:02:02
      27. Creating the Context/Pop-Up Menu 00:02:36
      28. Module Requirements for Programmable Drum Machine 00:03:34
      29. Setting Up the GUI in OOP 00:02:22
      30. Finalizing the Data Structure 00:02:52
      31. Creating Broader Visual Elements 00:09:09
      32. Loading Drum Samples 00:03:09
      33. Playing the Drum Machine 00:05:54
      34. Tkinter and Threading 00:05:10
      35. Support for Multiple Beat Patterns 00:02:21
      36. Setting Up the GUI in OOP 00:06:04
      37. Working with the ttk-themed Widgets 00:09:54
      38. Structuring Our Program 00:09:31
      39. Modeling the Data Structures 00:04:26
      40. Creating a Piece Class 00:13:54
      41. Making the Game Functional 00:07:25
      42. Managing User Preferences 00:05:19
      43. External Library Requirements 00:03:50
      44. Program Structure and Broadview Skeleton 00:05:27
      45. Deciding the Data Structure and Creating the Player class 00:04:00
      46. Adding and Removing Items from a Playlist 00:03:58
      47. Playing Audio and Adding Audio Controls 00:04:22
      48. Creating a Seek Bar 00:04:33
      49. One-Time Updates during audio playback 00:02:18
      50. Managing Continuous Updates 00:02:29
      51. Looping Over Tracks 00:02:32
      52. Adding a Tooltip 00:03:45
      53. `Creating a Tiny Framework 00:07:19
      54. Setting Up a Broad GUI Structure 00:01:45
      55. Dealing with Mouse Events 00:01:58
      56. Adding Toolbar Buttons 00:03:44
      57. Drawing Items on the Canvas 00:07:35
      58. Adding a Color Palette 00:02:50
      59. Adding Top Bar Options for Draw Methods 00:04:03
      60. Drawing Irregular Lines and Super Shapes 00:04:10
      61. Adding Functionality to the Remaining Buttons 00:06:00
      62. Adding Functionality to Menu Items 00:03:24