Summary

Let's recap the things that we touched upon in this chapter.

In addition to reinforcing a lot of GUI programming techniques that we discussed in the previous chapters, you learned how to work with more widgets such as Listbox, ttk Scale, and Radiobutton. We looked deeper into the features of the Canvas widget.

Most importantly, we learned how to create our custom widgets, thereby extending Tkinter's core widgets. This is a really powerful technique that can be applied to build all sorts of features into programs.

We saw how to generate and handle virtual events. We understood the most common technique for applying animation in Tkinter programs. This technique can also be used to build all sorts of interesting video games.

Finally, we got to ...

Get Tkinter GUI Application Development Blueprints now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.