Chapter 6. Point Clouds and Postprocessing

In this chapter, we'll cover the following recipes:

  • Creating a point cloud based on a geometry
  • Creating a point cloud from scratch
  • Coloring individual points in a point cloud
  • Styling individual points
  • Moving individual points of a point cloud
  • Exploding a point cloud
  • Setting up the basic postprocessing pipeline
  • Creating custom postprocessing steps
  • Saving WebGL output to disk

Introduction

Three.js has support for many different types of geometries and objects. In this chapter, we'll show you a number of recipes that use the THREE.PointCloud object. With this object, you can create a point cloud where the individual vertices are rendered instead of the complete mesh. You have all kinds of different styling options ...

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