You are previewing The Web Game Developer’s Cookbook: Using JavaScript and HTML5 to Develop Games.

The Web Game Developer’s Cookbook: Using JavaScript and HTML5 to Develop Games

Cover of The Web Game Developer’s Cookbook: Using JavaScript and HTML5 to Develop Games by Evan Burchard Published by Addison-Wesley Professional
  1. Title Page
  2. Copyright Page
  3. Praise for The Web Game Developer’s Cookbook
  4. Dedication Page
  5. Contents
  6. Preface
  7. Acknowledgments
  8. About the Author
  9. Introduction
    1. Audience for This Book
    2. Coding Style Conventions Used In This Book
    3. How This Book Is Organized
    4. How To Use This Book
  10. Chapter 1. Quiz
    1. Recipe: Making the Questions
    2. Recipe: Hiding and Showing Your Quiz
    3. Recipe: Getting Your Questions Back
    4. Recipe: The Shopping List
    5. Recipe: Which Answers Are Correct?
    6. Summary
  11. Chapter 2. Interactive Fiction
    1. Recipe: Styled Pages
    2. Recipe: Goto Page
    3. Recipe: Adding an Inventory with Drag and Drop
    4. Recipe: Adding Complex Interactions
    5. Recipe: Breadcrumb Trail
    6. Recipe: A Dramatic Ending
    7. Summary
  12. Chapter 3. Party
    1. Recipe: Creating a Sample Game in atom.js
    2. Recipe: Drawing with Canvas
    3. Recipe: Drawing Holes
    4. Recipe: Drawing a Mole
    5. Recipe: Putting the Moles in the Holes
    6. Recipe: Dynamic Mole Peeking
    7. Recipe: Bopping Moles
    8. Wallowing in Despair with HTML5’s <audio> tag
    9. Summary
  13. Chapter 4. Puzzle
    1. Recipe: Rendering with easel.js
    2. Recipe: Rendering More Than One Thing
    3. Recipe: Creating Pairs
    4. Recipe: Matching and Removing Pairs
    5. Recipe: Hiding and Flipping the Pictures
    6. Recipe: Winning and Losing
    7. Recipe: Caching and Performance
    8. Recipe: Matching Pairs Instead of Duplicates
    9. Summary
  14. Chapter 5. Platformer
    1. Getting Started with melon.js
    2. Recipe: Creating a Tiled Map
    3. Recipe: Starting the Game
    4. Recipe: Adding a Character
    5. Recipe: Building a Collision Map
    6. Recipe: Walking and Jumping
    7. Recipe: Title Screen
    8. Recipe: Adding Collectables
    9. Recipe: Enemies
    10. Recipe: Powerups
    11. Recipe: Losing, Winning, and Information
    12. Summary
  15. Chapter 6. Fighting
    1. Recipe: Getting Started with game.js
    2. Recipe: Accessing Individual Sprites from a Spritesheet
    3. Recipe: Handling Input from Two Players
    4. Recipe: Moving and Changing Forms
    5. Recipe: Nonblocking Input
    6. Recipe: Implementing Bitmasks
    7. Recipe: Masking Collisions
    8. Recipe: Giving and Taking Damage
    9. Summary
  16. Chapter 7. Shooter
    1. Some Background Info on Rendering
    2. Recipe: Getting Started with gameQuery
    3. Recipe: Adding “Enemies”
    4. Recipe: Making Your Ship
    5. Recipe: Enemy Collisions
    6. Recipe: Shooting
    7. Recipe: Powerups
    8. Summary
  17. Chapter 8. FPS
    1. Recipe: Getting Started with Jaws
    2. Recipe: Creating a 2-D Map
    3. Recipe: Adding a Player
    4. Recipe: Raycasting Top View
    5. Recipe: Fake 3D with Raycasting
    6. Recipe: Adding a Camera
    7. Recipe: Making the World a More Photogenic Place
    8. Recipe: Adding a Friend or Foe
    9. Summary
  18. Chapter 9. RPG
    1. Recipe: Getting Started with enchant.js
    2. Recipe: Creating a Map
    3. Recipe: Adding the Player
    4. Recipe: Adding a Collision Layer
    5. Recipe: Status Screen
    6. Recipe: Talking to NPCs
    7. Recipe: Creating an Inventory
    8. Recipe: Creating a Shop
    9. Recipe: Creating a Battle Interface
    10. Recipe: Saving Your Game with HTML5’s Local Storage API
    11. Summary
  19. Chapter 10. RTS
    1. We Need a Server
    2. Recipe: Getting Node
    3. Recipe: Real Time with
    4. Recipe: Creating an Isometric Map with crafty.js
    5. Recipe: Drawing the Units
    6. Recipe: Moving Units
    7. Recipe: Player Specific Control and Visibility
    8. Recipe: Collisions for Destruction and Revelation
    9. Summary
  20. Chapter 11. Leveling Up
    1. What Happened?
    2. What’s Next?
  21. Appendix A. JavaScript Basics
    1. Main Types of APIs in JavaScript
    2. Statements
    3. Variables
    4. Strings
    5. Numbers
    6. Arrays
    7. Functions
    8. Objects
    9. Conditionals
    10. Loops
  22. Appendix B. Quality Control
    1. Browser Debugging Tools
    2. Testing
    3. Collaboration for Better Code
  23. Appendix C. Resources
    1. Game Engines
    2. Text Editors
    3. Browsers
    4. Assorted Tools
    5. Art Creation/Finding
    6. Demos and Tutorials
    7. Books
    8. Websites
  24. Index

Chapter 10. RTS

What’s better than playing an RPG and being a hero? Commanding an entire army of heroes. Some of this genre’s canonical games include Starcraft and Warcraft (not to be confused with the MMORPG World of Warcraft), but it’s influence can be seen in other sim games such as Sim City or Roller Coaster Tycoon as well. In addition, turn-based tactical battle systems, with similar interfaces, appear in turn-based contexts as well. Examples would be the Tactics Ogre and Final Fantasy Tactics franchises, as well as classical abstract, turn-based strategy board games like chess. Many team sports games contain RTS elements as well, but with familiar (sports) theming, and more specific objectives ways of “attacking” your opponent, like kicking ...

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