Chapter 12. CLASS INHERITANCE
You will learn about the following in this chapter:
Inheritance as an is-a relationship
How to publicly derive one class from another
Protected access
Constructor initializer lists
Upcasting and downcasting
Virtual member functions
Early (static) binding and late (dynamic) binding
Pure virtual functions
When and how to use public inheritance
One of the main goals of object-oriented programming is providing reusable code. When you develop a new project, particularly if the project is large, it's nice to be able to reuse proven code rather than to reinvent it. Employing old code saves time and, because it has already been used and tested, can help suppress the introduction of bugs into a program. Also, the less you have to ...
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