Chapter 4. DERIVED TYPES

You will learn about the following in this chapter:

  • Creating and using arrays

  • Creating and using strings

  • The getline() and get() methods for reading strings

  • Mixing string and numeric input

  • Creating and using structures

  • Creating and using unions

  • Creating and using enumerations

  • Creating and using pointers

  • Managing dynamic memory with new and delete

  • Creating dynamic arrays

  • Creating dynamic structures

  • Automatic, static, and dynamic storage

You've developed a computer game called User-Hostile in which players match wits with a cryptic and abusive computer interface. Now you must write a program that keeps track of your monthly game sales for a five-year period. Or you want to inventory your accumulation of hacker-hero trading cards. ...

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